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Jewls  
#1 Posted : Wednesday, March 5, 2014 3:49:53 PM(UTC)
Jewls

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I like that you're trying to level the playing field a bit with the new attack stats, however I feel they're a bit too level now. There needs to be a little more distinction between a player with weapons level 40 and a player with weapons level 20. The higher level players are going to lose interest in grinding between wars because the reward for their work isn't worth their time currently.

Another idea to make it easier for the noobs that show up at battles is to make them untouchable until the raise at least 2 of their stats to level 5 maybe? That would give them a chance to get a feel for the game and see what's going on while not constantly being destroyed with 1 shot. However, if they attack or build structures their "protected" status should be stripped making them fair game to opposing pilots.
thanks 3 users thanked Jewls for this useful post.
Anvar on 3/5/2014(UTC), Cinder24 on 3/5/2014(UTC), GAMBlT on 3/7/2014(UTC)
Anvar  
#2 Posted : Wednesday, March 5, 2014 5:34:43 PM(UTC)
Anvar


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It's been brought up before. We are looking at different ways to incorporate new gamers into the action more fairly.
olivemma  
#3 Posted : Thursday, March 6, 2014 6:10:02 PM(UTC)
olivemma

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Maybe some xp rewarding heals on friends or friendly structures wounded by ennemies could be a good way to encourage new players to join the action?
thanks 3 users thanked olivemma for this useful post.
Davide33 on 3/7/2014(UTC), Anvar on 3/7/2014(UTC), GAMBlT on 3/7/2014(UTC)
Anvar  
#4 Posted : Friday, March 7, 2014 4:03:09 AM(UTC)
Anvar


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Heals for xp/score is a good idea.
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